Meleneth's FFZ

Alright, alright already.. Development has started again, I've expanded my basic color palette and fixed some bugs in the map compiler. I'm going to add some cool new colors to my palette, throw some characters in.. release Saturday!

[Release] -> (09/02/98)

New News! I think I have the problem with the maps fixed, which means releases *should* be able to come out more stably now. If coninued test show no problems with the new code, rlease tonight!

Well, so much for weekly releases. I hope to get back to that soon. At the current development rate, there SHOULD be a release saturday. Not a lot will have changed on-screen, but a LOT of the rougher stuff will have been worked out - mostly me learning all the ins and outs of allegro. Sigh. :)

I'm going to start doing releases Saturday night - gives me more time to work on them. Update tomorow: Maps!!! :)

[Release] -> 08/01/98

(08/01/98) 11:49 a.m.

There *will* be an update today, I just want to add a couple of commands to the console. Maps should be loadable by next week's normal friday night release.

(07/31/98) 8:12 p.m.

Today's update will be at LEAST four hours late - if it comes out at all. I apologize to my 1 user.

[Release] -> (07/24/98)

Announcement: (07/21/98)

Starting this week, I will be uploading the LATEST FFZ every Friday night, at 8 PM pacific time. All the files below are VERY out of date - they look nothing like FFZ does now. I've switched to using djgpp/allegro (which I highly recommend) and having wasted too much time on not doing anything, I'm commited to adding stuff to it faster then I can think of it. Waitaminute, I don't think that's possible. Oh well, I'm going to do it anyways! Release this friday - so be sure to check it out!

                                      -- Meleneth

Check Meleneth's FFZ archive regularly for updates and newest builds